Enemy Waves & AI Pathfinding System

Overview
The Enemy Waves & AI Pathfinding System manages the flow of enemies in your game, ensuring they spawn, move, and behave strategically. Whether you’re building a tower defense game or a zombie survival mode, this system allows you to control when and how enemies enter the scene — and where they go next.
Key Features
- Timed & Triggered Enemy Waves: Launch waves based on countdowns, player location, or in-game events.
- Custom Spawn Points & Paths: Assign enemies to specific routes for increased level design flexibility.
- Fallback Navigation Logic: If a path becomes blocked, AI automatically reroutes to the next best goal.
- End-Goal Triggers: Trigger in-game consequences when enemies reach their destination.
Gameplay Impact
This system allows developers to create tension, pacing, and challenge. Enemies don’t just appear randomly — they arrive in waves, with smart pathfinding and threat-based logic that forces players to react and strategize.
Use Cases
- Tower defense games
- Base defense / zombie survival modes
- RTS (Real-Time Strategy) games with enemy AI
- PvE encounters in multiplayer modes
Why It Matters
Wave control and pathfinding are the backbone of enemy behavior in many games. This system gives developers complete control, saves months of work, and ensures consistent, engaging combat pacing.