The Core AI System provides baseline detection and movement behavior for AI agents. It allows non-player characters (NPCs) or enemy units to perceive the environment, detect players or threats, and navigate toward objectives or waypoints using intelligent pathfinding.

Patrolling & Waypoints

Define patrol routes for guard behavior.

Detection Triggers

AI can detect players through sight, sound, or proximity.

Movement Types

Walk, run, investigate, flee, or regroup.

Alert Escalation

Enemies react with escalating awareness stages.

Gameplay Impact:

  • Enables stealth, surprise, and strategic takedowns.
  • Makes AI feel alive and believable.

Use Cases:

  • Stealth games
  • Tactical shooters
  • Survival horror titles